- All sections
- A - Human necessities
- A63F - Card, board or roulette games; indoor games using small moving playing bodies; video games; games not otherwise provided for
- A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
Patent holdings for IPC class A63F 13/426
Total number of patents in this class: 317
10-year publication summary
3
|
11
|
21
|
28
|
44
|
41
|
71
|
58
|
38
|
7
|
2012 | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 |
Principal owners for this class
Owner |
All patents
|
This class
|
---|---|---|
Nintendo Co., Ltd. | 2946 |
38 |
Konami Digital Entertainment Co., Ltd. | 1959 |
31 |
Gree, Inc. | 519 |
24 |
Cygames, Inc. | 167 |
22 |
Tencent Technology (Shenzhen) Company Limited | 8779 |
19 |
NetEase (Hangzhou) Network Co., Ltd. | 129 |
16 |
Sony Interactive Entertainment Inc. | 3522 |
13 |
COLOPL, Inc. | 191 |
10 |
Microsoft Technology Licensing, LLC | 48254 |
9 |
King.com Limited | 852 |
9 |
Supercell Oy | 219 |
8 |
Sony Corporation | 43743 |
7 |
BANDAI NAMCO Entertainment Inc. | 569 |
7 |
DeNA Co., Ltd. | 255 |
6 |
Kabushiki Kaisha Square Enix | 1160 |
5 |
Kabushiki Kaisha Sega Games doing Business AS Sega Games Co., Ltd. | 129 |
4 |
Sony Interactive Entertainment LLC | 1562 |
4 |
Samsung Electronics Co., Ltd. | 108011 |
3 |
IGT Canada Solutions ULC | 1144 |
3 |
Square Enix Co., Ltd. | 160 |
3 |
Other owners | 76 |